Choose the main screens
Think about the places someone needs to go inside your app.
Sketch the smallest useful journey through the app.
Let’s do this
- 1On paper or in Notes
Draw the starting screen
Use paper or Apple Notes. Sketch what a person sees when the app opens. A box for a title, a list and one main button is enough. Decide which action matters most.
- 2On paper or in Notes
Draw what happens after the main tap
If the person taps Add, do they fill in a short form? If they tap an item, do they see details? Draw that next screen and label the button that saves or goes back.
- 3On paper or in Notes
Keep the first journey short
Aim for one to three main screens to start. Your first version could show a list, add an item and show its details. The point is a useful journey, not a fixed screen count for every app.
- 4On paper or in Notes
Say what each button does
Use ordinary action labels such as Add plant, Save recipe or Cancel. Write what the person sees after each tap. If a button has no clear job, leave it out for now.
View largerA message for Codex
For my first iPhone app, the main job is [describe the problem my app should solve]. Help me choose one to three main screens for the first version. For each screen, list what the person sees, its main button, what that button does and how to go back. Use familiar iPhone patterns. Do not write code yet.
What you should see
You can talk through opening the app, doing its main job and returning to the starting screen.
If you get stuck
Checked 7 September 2026. Screens can change; the official guides below have the latest steps.
Apple’s design guidance